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Play the Humongous games on an Intel Macintosh computer!

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Play the Humongous games on an Intel Macintosh computer! Empty Play the Humongous games on an Intel Macintosh computer!

Post by wileyk2012 Wed Nov 07, 2012 5:13 pm

I thought I'd share this information here for anyone using a Macintosh computer made since 2006, as they use Intel's processors instead of the old PowerPC processors (I mostly use my MacBook computer from early 2009.) Currently, none of the HE games are compatible with Intel Mac processors or the Mac OS X operating system. But wait, there are still quite a few options!

The first is if you still need to use Windows for some other applications as well. You could use the Boot Camp dual-boot partition setup, so your Intel Mac will have OS X on one partition, and Windows on the other! (Be careful though, some of the more recent Intel Macs cannot use Windows XP with Boot Camp. IDK how well many HE games run on Windows 7 or 8, but I've even run the 1995 reissues of the HE Classics without many problems on XP!)
There are also virtualization options if you don't want to dual-boot (like Parallels Desktop and VirtualBox), but I'm not going into details.

The second is, if you want to just use the Mac versions, you could get an OS 9 emulator like SheepShaver. But this could be a lot of trouble. If you have the DOS versions of the HE Classics and want to run those, there's a version of DOSBox available, and there's a similar and more easier program called Boxer designed for playing old MS-DOS games. This would only work with the MS-DOS versions though, and only for the first three HE Junior Adventures and the Fun Packs (IDK if a DOS version of "Putt Putt and Fatty Bear's Activity Pack" was ever made...)

The third, and the most easiest, option is to just download and install the Mac OS X version of ScummVM. It can play all the HE games, no matter what platform version, except for "Pajama Sam 4" and "Putt-Putt: Pep's Birthday Surprise," because those games do not use the Scumm engine. Keep in mind, when playing the games on ScummVM, you cannot use the regular pause menu, and can't silence or turn the music/background sound effects back on (I think you could, but that may be tricky.) You do get the option to turn the subtitles on in the post-1995 games when configuring the game's settings, AND when you play the MS-DOS and Mac versions of the HE classics, you can also customize the MIDI settings, even run it off your computer's general MIDI sound card! (ScummVM's default MIDI settings also sound pretty good, and also actually play the music at the same tempo as the Windows versions, unlike DOSBox or on a real MS-DOS system!) Additionally, the DOS versions still retain the ability to turn music and subtitles off or on when played in ScummVM (though they will use ScummVM's default versions of the info boxes instead of the original HE versions.)
But there are a few strange quirks involving ScummVM and the HE games at times...
If you play the Mac versions of the HE classics in ScummVM, for some strange reason the smaller yellowish-white cursors are replaced with the larger yellow cursors seen on the MS-DOS and 3DO versions. The music will also sound exactly the same as if it were running the DOS version.
Some sound effects that are on the 1995 Windows versions but normally don't show up on the DOS versions when played natively or on DOSBox DO show up here, such as the air escaping when Putt-Putt blows his tires on the nails in "Parade," or the pop of Rover's thought bubble as Putt-Putt says "That's too bad!" in "Moon."
The DOS and 3DO versions had "screen-vibrating" effects depending on the situation (Fatty Bear crashing off-screen into a garbage can, Mr. Firebird's experimental rocket launching). The Mac and 1995 Windows versions do not. But when they are played on ScummVM, no matter which version is being played, you get a slower "earthquake" effect at those parts (even on the Windows versions!)

Just felt like sharing Luther: Tada!

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Post by Pizzaking27 Thu Nov 08, 2012 12:49 pm

There's also a Dreamcast version of ScummVM for those of you who want to play the Hogfish Rustlers of Briny Gulch on a console the same year it was released! You can even play the Living Books on the console! ;-) It is unknown if the team will make a ScummVM for PSX for now.
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Post by Onfy Thu Nov 08, 2012 4:10 pm

...Does the Dreamcast port support HE SCUMM? (Not sure!)

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Post by Pizzaking27 Thu Nov 08, 2012 4:22 pm

If you have a Dreamcast, see for yourself!
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Post by Onfy Thu Nov 08, 2012 5:02 pm

I wish!

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Post by windkirby Sat Dec 22, 2012 4:04 pm

Hmm... I have a Dreamcast, but I didn't see a DC option for the Freddi Fish 3 game I was diddlying around with on my Mac. Still, I'm new to this, so maybe I'm doing something wrong. Really great to have my HE collection playable on my Mac now though!!!

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Post by Onfy Sat Dec 22, 2012 4:51 pm

I didn't know there was a DC option. Or a Wii, GC, N64, DS, Ubuntu, PSP or whatever option for that matter.

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Post by Pizzaking27 Sat Dec 22, 2012 4:59 pm

Completely Missing the Point, are we?
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Post by windkirby Sat Dec 22, 2012 7:09 pm

Sorry if this is dumb or not the place, but I assumed that in order to play on a DC, you would have to fiddle with the files on a Mac and somehow burn them onto a CD, which you would then put into a Dreamcast...? Ah, all too confusing. I feel as though I know nothing.

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Post by Onfy Sat Dec 22, 2012 9:56 pm

That's what you do I believe, not sure how. I think there's a guide here? http://segahub.org/index.php?topic=2147.0

Spy Fox is also referenced on the wiki page http://wiki.scummvm.org/index.php/Dreamcast so I'd assume it's supported. EDIT: I mean I'd assume any HE game is supported. Spy Fox and older anyway.

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Post by Pizzaking27 Sun Dec 23, 2012 6:41 am

The only games that don't work in the Dreamcast version are the Curse of Monkey Island, the Dig and Full Throttle. Curse and Dig are too big for the Dreamcast version. As for Full Throttle, it isn't completable.
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