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Putt-Putt Saves the Zoo has just been released on the iOS!

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Post by MrEightThreeOne Wed Nov 16, 2011 6:33 pm

I always wondered how awesome it would be to have HE games on the iPhone/Pod. Well, it looks like Atari is taking a step in this direction by putting out Putt-Putt Saves the Zoo on the iOS!
http://itunes.apple.com/us/app/putt-putt-saves-the-zoo/id474065395?mt=8&mid=52
Judging by the pictures, it seems to be modeled off either the 1995 or '99 version (I'm hoping it's the former), but they added a "Menu" function in place of the Quit button. Just a little announcement, I can see the direction this is headed in.
I really hope they re-release FF3 and all the later HE games on here, since they haven't received much love.

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Post by Nelson340 Wed Nov 16, 2011 6:54 pm

I've heard that there's also a Backyard Soccer app, but it's only a corner kick mini game.

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Post by Retrodude Wed Nov 16, 2011 7:18 pm

I think this is a step in the right direction. Really, though, I wish that Atari would release clusters of Humongous games on DVD-ROM rather than port the wazoo out of them on random systems.
Let's just hope that they didn't rip off of the ScummVM team's code again. I don't want Apple taking the adventures off of the iTunes store because Atari couldn't be bothered to code the games themselves.
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Post by MrEightThreeOne Wed Nov 16, 2011 7:24 pm

Nintendo has different policies compared to Apple. Greg told me that there were several SCUMM game ports that used the ScummVM on the iOS.

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Post by Onfy Thu Nov 17, 2011 10:12 pm

Actually, they aren't SCUMM engine games, per se, but many games that ScummVM supports are on the app store and using ScummVM's code to run. These are some examples...

http://itunes.apple.com/ca/app/flight-of-the-amazon-queen/id310406639?mt=8

http://itunes.apple.com/ca/app/inherit-the-earth/id325440598?mt=8

http://itunes.apple.com/ca/app/simon-the-sorcerer/id323547432?mt=8

http://itunes.apple.com/ca/app/simon-sorcerer-2-the-lion/id330302093?mt=8

Also note how they're all by the same developer... :/

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Post by Matthias720 Fri Nov 18, 2011 1:32 pm

And here's an article on it from Wired.com:
http://www.wired.com/geekdad/2011/11/putt-putt-ios/
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Post by Onfy Fri Nov 18, 2011 5:03 pm

Hot DIGGITY!? Lol...

Rover

EDIT: Looks like you got your wish, legoking. Freddi Fish 3 is also coming to ios, along with Pajama Sam 2!

http://www.impulsegamer.com/wordpress/?p=17146

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Post by MrEightThreeOne Fri Nov 18, 2011 6:40 pm

They're releasing my favorite HE game and the one that hasn't received much attention?
...I love you, Nimbus Games.

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Post by Onfy Fri Nov 18, 2011 7:06 pm

Uhh... would you mind telling me just WHICH one is which...? :P

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Post by MrEightThreeOne Fri Nov 18, 2011 7:07 pm

PJS2 = Favorite HE game.
FF3 = The one that hasn't received much attention. It's never had a re-release.

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Post by Onfy Fri Nov 18, 2011 7:08 pm

Oh... actually, I'm pretty sure it WAS re-released, in Germany, I think...

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Post by MrEightThreeOne Fri Nov 18, 2011 7:09 pm

I mean in America.
All the games before 1999 have had at least one re-release, but FF3 hasn't.

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Post by clone2727 Sun Nov 27, 2011 9:20 pm

Should work in ScummVM now.

It's an updated/modified HE100 version of the game. They seemed to have removed all the cursor-updating code from the scripts themselves, so you're stuck playing with just the default cursor. EDIT: Except for the item cursors, but they still don't work in the retail binary

It also looks like the menu that now occupies the space where the Quit button used to be is hardcoded as the button still quits the game in ScummVM.


Last edited by clone2727 on Sun Nov 27, 2011 9:50 pm; edited 1 time in total
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Post by Onfy Sun Nov 27, 2011 9:49 pm

clone2727 wrote:It's an updated/modified HE100 version of the game.

Really? That's... it? That's pretty sad, really... Well, I guess they put in more effort than the Wii ports, anyway.

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Post by Whatthe Sun Nov 27, 2011 10:18 pm

Does it let you enable the INI settings?
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Post by clone2727 Sun Nov 27, 2011 10:24 pm

Whatthe wrote:Does it let you enable the INI settings?
Haven't looked at the iOS version scripts, but I would assume so. If you can build ScummVM, feel free to try it.

(I assume you don't mean in the retail version's interpreter ;))
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Post by Retrodude Tue Apr 24, 2012 10:37 pm

Bumping the topic here, I got a reply to an email I sent to Nimbus Games, and they confirmed that they're planning on releasing ports to the Android platform as well as iOS. They also mentioned that they would try to develop new installments if there is enough interest in the current games being ported. So, good news to those who have an Android device! (I'm just crossing my fingers and hoping that they release it on the Amazon app market as well as Google's own market, since the Amazon app store is the only one I can get on my tablet. Shouldn't be a problem, since Atari has released several games on both already.)
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Post by Pizzaking27 Wed Apr 25, 2012 12:49 pm

Retrodude wrote:Bumping the topic here, I got a reply to an email I sent to Nimbus Games, and they confirmed that they're planning on releasing ports to the Android platform as well as iOS. They also mentioned that they would try to develop new installments if there is enough interest in the current games being ported. So, good news to those who have an Android device! (I'm just crossing my fingers and hoping that they release it on the Amazon app market as well as Google's own market, since the Amazon app store is the only one I can get on my tablet. Shouldn't be a problem, since Atari has released several games on both already.)

I've got an Android! ;-) Oh, BTW, why couldn't've they released Putt-Putt Saves the Zoo on the PlayStation? Both the game and the console were released in 1995, surely?!
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Post by Retrodude Wed Apr 25, 2012 3:23 pm

Let's put it this way: Have you ever tried to play a point-and-click adventure game with a gamepad? It's not very fun. Just look at the Sega CD version of Monkey Island. Besides, they tried that with Pajama Sam 3, and it didn't work out.
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Post by Pizzaking27 Wed Apr 25, 2012 3:46 pm

Retrodude wrote:Let's put it this way: Have you ever tried to play a point-and-click adventure game with a gamepad? It's not very fun. Just look at the Sega CD version of Monkey Island. Besides, they tried that with Pajama Sam 3, and it didn't work out.

Basically, you mean "It's pretty much impossible to play a point-and-click adventure game on a videogames console." May explain why the other ports for Putt-Putt Joins the Parade were cancelled...
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Post by Onfy Wed Apr 25, 2012 4:56 pm

Actually, the ports of Broken Sword I and II on the PS1 weren't bad, and the PS1 versions of Discworld I and II were actually really good! Also of note is the console-only (Saturn and PS1) game Blazing Dragons, which is also awesome. Main difference here is effort. The PS1 port of PJS3 sucks because They Just Didn't Care.

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Post by Pizzaking27 Thu Apr 26, 2012 11:42 am

GeorgeQGreg wrote:Also of note is the console-only (Saturn and PS1) game Blazing Dragons.

I used to watch that program! :-O
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Post by Onfy Thu Apr 26, 2012 3:17 pm

Cool, though I hear that the game is completely different from the TV show. Fitting, considering how it was created by Terry Jones!

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Post by Pizzaking27 Fri Apr 27, 2012 12:22 pm

GeorgeQGreg wrote:Fitting, considering how it was created by Terry Jones!

According to Wikipedia, he is incoincidentally Welsh, and wrote many books during his life. (he still does) Speaking of Wales, there should be an article about Humongous videogames in Wales, like you always talk about me and Britain!
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Post by Onfy Fri Apr 27, 2012 12:49 pm

Well, the only thing I've ever heard dubbed in Welsh is Spongebob Squarepants...

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