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Freddi Fish and the Case of the Missing Kelp Seeds - The real effect of "EnableFishBradSword" (and "PeteIsAlsoTheOverlord")

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Freddi Fish and the Case of the Missing Kelp Seeds - The real effect of "EnableFishBradSword" (and "PeteIsAlsoTheOverlord") Empty Freddi Fish and the Case of the Missing Kelp Seeds - The real effect of "EnableFishBradSword" (and "PeteIsAlsoTheOverlord")

Post by Whatthe Sun Oct 16, 2011 5:31 pm

In the first Freddi Fish game, the INI setting "EnableFishBradSword=1" (after the first time, that and "PeteIsAlsoTheOverlord=1") is usually said to "enable animations of the dead fish on the sunken ship (Room 49)." It does enable animations in Room 49 (the sunken ship's deck), but there's no dead fish—the two animations it enables are actually for the handle of the sword stuck in the barrel (which normally only has the one animation of the turtle climbing up it and sliding down). Just thought I'd clear that up.
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Post by Retrodude Sun Oct 16, 2011 5:51 pm

I figured that out a couple weeks ago, but I never got around to sharing it with anybody. The real question, though, is WHY did they take it out of the normal game?
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Post by Pizzaking27 Thu Apr 12, 2012 8:16 am

I thought you meant Luther after he got eaten by Eddie! It was pretty funny!
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Post by PrincessRaineVillanueva Sat Oct 07, 2017 8:46 am

Retrodude wrote:I figured that out a couple weeks ago, but I never got around to sharing it with anybody. The real question, though, is WHY did they take it out of the normal game?

Because the clickpoint we're talking about is very dangerous for kids. Freddi Fish is a kids game and they decided not to include them at the final version.
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