Spy Fox AGS: Recruitment, Discussion Thread

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Cyrus7 on Sat Jan 07, 2017 2:44 pm

You know, it is really sad for me that this project tanked, so a revival would be awesome :) I can do storyline, puzzles, and some AGS programming.

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by OdieFreddi on Sat Jan 07, 2017 3:11 pm

Aww, and I was hoping for it to grow! Putt: Confused Pep 2 Oh well, that usually happens with most fangames like these anyway Fox: Stare usually due to real life. I'm still hoping it gets picked up again... Sam: Thinking


Last edited by OdieFreddi on Sat Jan 07, 2017 3:12 pm; edited 1 time in total
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by OdieFreddi on Sat Jan 07, 2017 3:12 pm

Cyrus7, please do! I'd love to play it Freddi: Happy
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by HumongousFan4 on Sat Jan 07, 2017 3:21 pm

you mean play it just in general? or play it with cyrus7's modifications? if you mean just in general then here is a link.
Play the current prototype
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by GeorgeQGreg on Sat Jan 07, 2017 4:00 pm

Egad, is that still up? I for one just felt what I was doing wasn't very good and a bit of a bad idea.

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Cyrus7 on Tue Jan 10, 2017 4:43 am

Do you have any other ideas/projects in the works? I still think that a HE fangame is a good idea (since there have been no official updates in the series for a very long time), though the concept of it may be different.

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by HumongousFan4 on Tue Jan 10, 2017 9:58 am

I'm working on a backyard sports project, look for my post in debugging and interesting finds, in the backyard sports section.
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by GeorgeQGreg on Tue Jan 10, 2017 2:45 pm

I tried prototyping a remake of Puttmoon long ago. Unfortunately the rights changeover to Tommo screwed things over. Looking back, it was probably for the best. I still don't know enough to make something that's ready for primetime!

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by HumongousFan4 on Tue Jan 10, 2017 7:15 pm

does any of you actually know where to get splat? the image editor for hand drawn artwork, splat?
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by OdieFreddi on Wed Jan 11, 2017 5:43 am

Play it with cyrus7's modifications, if possible; but, I'd love to play it in general for now! Freddi: Happy
Uh oh, the link above doesn't work, it says "The url provided to shorten is not valid" Freddi: Huh?
Anyway, it's cool that activity has been revitalized here, by me and HumongousFan4 Putt: Happy Face
Thanks for the link! The prototype is great. Pep Normal


Last edited by OdieFreddi on Wed Jun 14, 2017 6:35 pm; edited 1 time in total (Reason for editing : forgot to add something)
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Cyrus7 on Wed Jan 11, 2017 12:56 pm

I think that perhaps a fan continuation of the game series could be more fruitful than a remake. My idea was to go in a more "adult" direction, like Scooby-Doo Mystery Incorporated, aiming not at today's children but at an older generation of HE fans who are now teens and grown-ups. For example, Spy Fox could now be confronting a Lovecraftian cult plotting to take on the world, or there could be something related to secret government projects (the Scooby-Doo comic made one issue on Project Rainbow and Philadelphia Experiment, so why not use something similar in Spy Fox?).


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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by OdieFreddi on Sat Feb 04, 2017 6:57 pm

Okay the link is now fixed; for those of you who don't want to wait for TWO ads (with TWO countdowns) Freddi: Laughing here's the actual link without shortening:
http://www.mediafire.com/file/ekrwp7y6z9p6pjr/spyfox.7z
Edit: Why is it putting adfly at the beginning automatically?! *Sigh* Just remove that part...


Last edited by OdieFreddi on Sat Feb 04, 2017 6:59 pm; edited 1 time in total (Reason for editing : Why is it putting adfly at the beginning automatically?! *Sigh* Just remove that part...)
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by GeorgeQGreg on Sat Feb 04, 2017 7:09 pm

Sorry about adfly, I'll look into that.

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Cyrus7 on Sun Feb 05, 2017 1:28 pm

Great that you still have this one :)

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Y-pipe on Fri Mar 10, 2017 12:16 am

Well then, I guess I might as well show you guys the rest of the work-in-progress background thing I was doing.

I haven't worked on this in years. and it's unfinished. But I thought you guys might like to see it.
In any case, I am still interested in helping make a game.
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by PrincessRaineVillanueva on Fri Mar 10, 2017 9:06 pm

Y-pipe wrote:Well then, I guess I might as well show you guys the rest of the work-in-progress background thing I was doing.

I haven't worked on this in years. and it's unfinished. But I thought you guys might like to see it.
In any case, I am still interested in helping make a game.

Wonderful!
In behalf of that, I'm planning to do voice acting & art concept. For Voice Acting, I should be as Monkey Penny and Bea Bear (Because It's My Favorite). Is Anyone Done on that project?
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Cyrus7 on Sat Apr 08, 2017 12:43 pm

Great work, Y-pipe! How do you think, perhaps we could consider relaunching the project?

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by OdieFreddi on Tue Apr 18, 2017 5:29 am

Yes, we should! Freddi: Happy
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Y-pipe on Thu Apr 27, 2017 2:53 am

Why not? I like the idea of making a continuation, or maybe an entirely new game (like, a game that is inspired by HE but original). I also like the idea of it having a retro, pixelly style. It would be hard for me to do any programming, since AGS only works on Windows and I use a mac, but I could help with art, ideas, story, basically anything besides actually putting the game together.
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by GeorgeQGreg on Thu Apr 27, 2017 6:41 pm

I briefly used AGS on Wine in Linux. It worked kind of, but also crashed a ton. "Save early, save often."

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by Cyrus7 on Sat May 06, 2017 3:48 pm

I can work on storyline/puzzles/dialogues, and maybe some AGS coding :)

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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by HumongousFan4 on Mon May 15, 2017 4:55 pm

*GeorgeQgreg highfives Ypipe*
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by PrincessRaineVillanueva on Sat May 27, 2017 10:59 pm

How's the project going on?
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Re: Spy Fox AGS: Recruitment, Discussion Thread

Post by OdieFreddi on Wed Jun 14, 2017 6:32 pm

Yeah, any progress?
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